![]() Lastly the grenade launcher really trivialize the boss encounters (esp with Rapier + zerk patches) The Sparq is also great early, esp walking around medical with 3 hot keyed and on overload, but I drop it once I get past destroying the lazer. It might be a hot take but I found the Skorpion to be more useful than the assault rifle since the Skorpion felt better at close ranges and the magnum (as well as railgun) felt better at long ranges. Other favorite weapons were the magnum and the scorpion. The berserker patch makes it feel op but those are in limited numbers. The mechanics of the game makes the weapon feel real satisfying to use, especially with the speed booster boots and the shield. By far my favorite weapon of the game was the Lazer Rapier. I think a 7 or 8 hour time would make more of a challenge. By the 5 hour mark I had already Unlocked the 3 Grove jettison switches, fought Diego, and was heading into maintenance to fix the master jettison. If you can get through medical within an hour and even get to disabling the laser 2 1/2 hours in you should be golden. Overall I felt like the 10 hour time window is really lenient for a challenge run and really left alot of time to do a bit of extra exploring too. Got to the final cyberspace terminal with 7:43 played. Otherwise here's some other points on how I felt about the game: In fact, I think I enjoyed this game more than I did SS2 and I'd put SS2 in my top 3 games of all time until I played this game. ![]() This was my first experience playing any version of system shock 1 (I've done a few playthroughs of system shock 2) and I'll say that this game feels like a breath of fresh air despite the original game being almost 30 years old.
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